A Trait that defines the nature of an attack, to help you understand how to react to it, what is happening around you, and what is happening to you. From the Accelerant Core rules:

Most attacks include a descriptive trait. This trait is indicated by the second part of the Verbal. The trait of an attack adds flavor to the attack and determines whether certain defenses can be used to negate the attack. If an attack is "5 Damage by Fire" then the trait of the attack would be Fire.

The "by Weapon" trait is dropped from the verbal of normal melee attacks to reduce noise. Any melee or missile attack with no trait is assumed to have the "Weapon" trait.

Most attack traits allow you to role play the effect. You may step back or cry out in reaction to the attack. If you are surprised by an attack, however, you cannot add additional role play to the effect. For example, if you were hit by a "Stun by Force" from a visible enemy then you could add the role play of crying out or staggering back. But if someone sneaks up behind you and calls out "Stun" with a melee attack then you should just go down. If someone sneaks up and surprises you with a spell that you honestly did not see coming, you should not cry out to warn your friends.

Attack traits help you to understand what abilities you can use to defend against them. It is essentially a matching system. If for example you have an ability that grants you defense actions against the "Fire" trait, and an attack is stated as being "by Fire", you could use your ability to defend against that attack. Note that some Attack Traits fit more than one category, such as Cold which is considered both an "Elemental" and "Metabolic" trait. That means if you had an ability that cured Elemental effects, and an ability that cured Metabolic effects, you could use either one against Cold effects.

Characters may also find that they gain context clues about a situation by paying attention to attack traits. For example, you might not know what a creature is, but notice that many of its attack traits include disease or plague traits, which may help you determine a good course of action or reveal some enlightening fact about how the creature relates to the game world.


This category has the following 5 subcategories, out of 5 total.