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Specific Accelerant core rules transcripts appear in the Core Rules section.

Introduction[]

The mechanic by which a character perishes in game. The game rules are very generous concerning character deaths, though it is ultimately possible for a player's character to permanently die. There are several stages a character must progress through before ultimately succumbing to a permanent death.

Overview[]

Becoming Dead[]

There are a few different flows through gameplay that a player may find themselves categorized as being dead:

  • Traditional Combat
    1. Character loses all Vitality
    2. Character becomes Unconscious
    3. Character is Unstable
    4. Unconscious unstable character fails to receive healing before 60 seconds have passed
  • Environmental Hazards
    1. Character falls victim to a serious environmental hazard that renders them instantly dead
  • Death Attacks
    1. Character is struck by an in-game ability that renders them instantly dead.

What Happens When You Die[]

Once a character is dead, they stay where they are counting silently to themselves for 5 minutes. During this time, other players can attempt to use game abilities to bring the person back to life.

If no one is able to use a game ability or effect to bring the character back to life, the player then becomes a "Spirit". They proceed towards a designated Death Area, and can't interact with others unless the other players have the ability to talk to spirits, or have an ability to restore the player back to life.

Afterlife[]

See entry under Death Area

Core Rules[]

Death[]

There are four ways you can die in this game. First, you can be knocked unconscious and Unstable and remain that way for a full minute. This is referred to as "Bleeding Out". Second, you can be killed if someone delivers a successful death strike to your torso. Third, You will be killed by an attack with a Death effect that you cannot negate. Finally, special areas might cause your death if you have a mishap.

Spirits of the Dead[]

See entry under Spirit

Final Death[]

See entry under Final Death

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