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Although it is technically classified as an "attack" because it is something said to other characters, this Verbal usually happens when someone or something is trying to give you something beneficial.

The following passages are taken from the Accelerant core rules:

SummaryEdit

You gain a temporary enhancement to your abilities. Grant effects last until the end of the event, or until the granted ability is used up. Grant is a beneficial effect. There are five types of Grant effects.

Armor GrantsEdit

Examples:

  • "Grant Armor"
  • "Grant 2 Armor by Inspiration"

This Grant adds additional Armor points to either physical armor or armor from other abilities. These points are refreshed when your armor points are refreshed. If no number is indicated then this effect boosts your armor points by 1. The effect might indicate a higher number in the Verbal such as "Grant 2 Armor" to indicate that a greater number of armor points have been granted. A successful Destroy Armor effect destroys the armor points and completely ends this type of Grant effect.

Protection GrantsEdit

Examples:

  • "Grant Protection"
  • "Grant 3 Protection by Inspiration"

This Grant adds additional protection points that negate points of Damage. These protection points work in a manner similar to armor, negating the indicated amount of damage regardless of the source. The number of points is indicated after the "Grant" in the verbal, and if no number is indicated then the ability grants a single protection point. Protection points are always lost after armor points. Protection points cannot be refreshed or renewed. Once they are used to negate damage the effect ends.

Attribute GrantsEdit

Examples:

  • "Grant Attribute, Earth"
  • "Grant Attribute by Magic, 2 Vitality"

This Grant adds to the total of one numeric Attribute. Any points added with this effect are available immediately for use.

Effects which refresh that attribute can also refresh these additional points. These extra points can be used in the same manner as regular attribute points. A successful Waste effect that reduces the boosted attribute also completely ends this type of Grant effect. If the attribute indicated is Vitality then Heal effects work normally. Vitality calculations and other secondary attribute calculations are not affected by points added by the Grant effect to another attribute used in that calculation.

Defense GrantsEdit

Examples:

This Grant gives you one Called defense that can be used on attacks indicated by the defense Verbal. The defense you are Granted is included at the end of the effect verbal. Once this defense is used the Grant effect ends. If the defense portion includes a trait then you must call out that trait when you use the defense. The defense portion of the verbal indicates the types of attacks it can be used against by either indicating a trait or an attack type. If there is no indication then the defense may be used against any Melee, Missile or Packet attack.

A "Grant Defense by Shadow, Avoid by Shadow" would give you one defense against any weapon or packet attack. You would call out "Avoid by Shadow" when you used the ability. A "Grant Defense, Resist Poison" would give you one defense against any attack with the Poison trait. You would call out "Resist" when you used the ability.

Attack GrantsEdit

Examples:

  • "Grant Melee Attack, 2 Damage"
  • "Grant Missile Attack by Venom, Agony byPoison"
  • "Grant Packet Attack by Magic, Stun by Fear"
  • "Grant Attack by Arcane, 5 Damage by Fire"

This Grant gives you one Called attack that uses the appropriate Delivery. If the delivery is omitted the recipient may choose melee, missile or packet for the delivery when they receive the effect. You may use the indicated attack only if you have the Props to make an attack with the specified delivery. For melee and missile attacks, the attack is exhausted and the Grant effect ends only if the strike lands and the opponent acknowledges it with role play or negates it with a defense. For packet attacks the Grant effect ends when you throw the attack. A "Grant Melee Attack by Shadow, Weakness by Shadow" would give you one melee attack with the Weakness by Shadow effect. You would call out "Weakness by Shadow" when you used the ability.

A "Grant Packet Attack, 2 Damage by Fire" would give you one packet attack and you would call out "2 Damage by Fire" when you used the ability.

A "Grant Attack, Paralyze by Will" would allow you to choose melee, missile, or packet as the delivery and you would gain one attack of that type with "Paralyze by Will" as the verbal. Grant effects for Armor, Protection, and armor Attributes provide a specific numeric bonus and these types of Grant effects do not stack. You may only have one Grant Armor effect and one Grant Protection effect at any particular time. Each attribute can only be affected by one Grant effect at any particular time. The beneficiary decides which Grant effect they will keep. This applies to Grant effects for Armor, Protection, and Attributes.

Grant effects that provide additional Attacks or Defenses can stack, but you can have no more than three combined effects upon you at any particular time. The beneficiary decides which Grant effect they will keep.

Stacking TraitsEdit

See full entry under Stacking Traits page.